# How to make a classroom game with AI

## Turn a lesson into a quiz, a race or a puzzle your students play in the browser: describe it in plain words, share one link, and nobody needs an account to play.

A game is a good way to review a lesson: students answer more questions, and they ask for another round. On Go Bananas you describe the game you want and an AI builds it in a few minutes. It runs in any browser, on the classroom's laptops, Chromebooks, tablets or phones, with nothing to install.

## Pick a kind of game that fits the lesson

- **A quiz with a twist.** Questions appear on falling asteroids, balloons or doors, and students hit the right answer. Good for times tables, capitals, vocabulary and dates.
- **A matching game.** Match words to pictures, countries to flags, elements to symbols, events to years.
- **A sorting game.** Drag items into the right group: mammals and reptiles, nouns and verbs, solids, liquids and gases.
- **A race.** Each right answer moves a car, a snail or a rocket forward. Students race the clock, or each other.
- **A room quiz.** Everyone answers on their own device at the same time, and the fastest right answers score most. See [how to make a multiplayer game](/guides/multiplayer-games).

## Describe it with your questions in it

Put the content of the lesson in the description, so the game asks exactly what you taught. For example:

> A quiz game for 10-year-olds about the planets. A rocket flies through space and three planets appear with answers on them; steer into the right one. 12 questions, in random order: "Which planet is closest to the Sun?" (Mercury), "Which planet is the largest?" (Jupiter), "Which planet has the most famous rings?" (Saturn)... Show the right answer after each question, and a score out of 12 at the end. Big text, bright colors, works with a mouse and on touch screens.

A few things that help:

- **Say the age.** It changes the wording, the speed and the size of the text.
- **List the questions and answers.** Or ask the AI to write them about a topic, and check them before class.
- **Say how it ends.** A score out of 12, a timer, three lives.
- **Ask for feedback.** "Show the right answer after a mistake" turns the game into practice, not only a test.

Then change it by chatting, one thing at a time: "make it slower", "add five questions about the moons", "make the text bigger".

## Share it with the class

Publish the game, then send its link in your class's usual place, or show the QR code (**More**, then **QR code to play on a phone**) on the board for students to scan. Students play in their browser without an account.

Publishing makes a game public: anyone with the link can play it, and it can appear in the games list. Keep students' names, photos and anything private out of your games.

## Make the next one faster

Once a game works, it's a template: next week, open it and ask for new questions on the next topic. Students already know how to play, so the time goes on the lesson.

There are more ideas on the [game ideas](/game-ideas) page, under Learning, and every game there opens the create box with its description typed in.
